For the last few years that I've been active on the independent gaming forums, I've seen a lot of people complaining about GNS and the Big Model, but no-one seemed to have a decent counter-proposal.
Just lots of sniping.
But happily, it looks like there now are a few people interested in taking the patterns of thought in new directions. There's a few interesting threads over on Story Games about dungeon design, the existence of Simulationism, even a Creative Agenda Mash-Up.
There's a lot of stuff to go through and most of it isn't for the faint-of-heart, or gaming illiterate. It will take a while to translate a lot of these ideas through my vector theory, but over the next few weeks I'll be giving it a try.
In general though, it's good to see people actually thinking about this stuff again.
Wild Game Design
2 days ago